I had a chance to clean up and post version 1.1 of get-netinfo.sh which prints out your dynamic network configuration, great for wrapping reports.
Additionally, I've posted gen-quick-proof-keys.sh - which quickly and publicly generate proof keys... Enjoy!
Just posted another LinkedIn article this evening entitled "Enter the Hand-Wave". Enjoy!
I look at a lot of email headers daily and made this email header extraction tool to help with email header information analysis
Continued my Information Secret series on LinkedIn article posted this evening is entitled "Information Secrets II". With much to do about the older generations that are hanging on to bad habits, and this it will bite them in the end. Time to release, re-learn and re-energize! There is still hope! Enjoy!
I had fun making another self-modifying file; this one switches from good to evil, and then some ;)
Added another project page for self-modifying files; these are always fun. ;)
Yet another crazy week, but with a little more time off to focus on writing this LinkedIn article this evening entitled "Half-baked Developer". Enjoy!
Playing a few crypto games earlier, I ran into one which was solved after swapping upper to lower and lower to upper, so I created a repository where I'll start putting small and modular "shell functions" that I've created and use in my personal scripts.
Now posted on github: https://github.com/IsraelTorres/shell-functions
Unintentionally, I booted up a new project early this morning named "mp3 funnel" after having some intrinsic integration issues with youtube-dl and submitted issue #12557.
Now posted on github: https://github.com/IsraelTorres/mp3-funnel
It's been a crazy week and wanted to post another article on something I've been working on, but ended up posting this LinkedIn article this evening entitled "Security is number one!". Enjoy!
I posted a longer article on LinkedIn this evening entitled "I don't click links...". Enjoy!
Also getting ready to add back my projects page as I am working on a few projects, namely:
- Ghost Protocol - [description currently unavailable]
- dynacryptoworm - hide, store and find your private encrypted caches all over the Internet
- get-netinfo.sh - dynamic network information lookup and calculation
get-netinfo is a WIP I've been doing for a few years, it started as a network tiling script for a few rasbperry pi projects I was working on.
Now it's evolved into a necessary toolbox script for troubleshooting network issues.
Here's a taste of what it looks like:
Working on the 'Ghost Protocol' project has been very fun and interesting and I'm breaking it into a series based on scenarios. A lot of my projects start small as a seed and as I work on it, I am able to grow it out and cut it into modular and digestable pieces.
So, this evening I developed and finalized a working PoC for a project that I've named 'Ghost Protocol'; I'm planning on doing a brief presentation about it next month. I'll post the media and source code here when it's available after the presentation.
Information Security isn’t a simple thing. It’s highly political, and often deals with very sensitive people that for the short of it think Information Security as the devil incarnate. This is also intensified if they aren’t already bred (or truly willing to expand) into a culture that is inherently plugged into Information Security and all that it brings to the table.
End of Transmission.
In recent chats with fellow hackers and security researchers I've started to consider restarting the following:
- Monthly Crypto Challenges - I would run these on a monthly basis for a cash prize. Knowing everything I learned from the players I am certainly going to have to upgrade the game.
- Projects - Software, Hardware and/or Writing projects. Lots of things going on in my head, just need to make them come to life!
- Presentations - Usually these are summations of the projects in presentation/talk form to run through the local hacker and security research community.
Otherwise I'm currently into table-top gaming aspects and RPG game design. I started a few months ago and I love it. I have learned a lot from a lot of people.
My Pet Peeves of Recent include:
- People asking me for my source code
- People asking me to do $something for them
All instead of asking for critique on their implementation attempts, design attempts, conceptual attempts... even where to start.
This laziness or lack of insight lights my inner rage... I am not all that diabolical because in earnest return I try and explain to these poor creatures is in the end, they are destroying themselves by not using the opportunity of me as a resource to find out how to fish, instead of asking for fish.
Greetings, in the last few months I've hopped off console gaming and turned to tabletop gaming for that old school feel and to meet real people face to face. It's certainly been quite the experience. A couple of weeks ago I went on hiatus after an interesting encounter during an encounter where a couple of the players decided to take the game more seriously than felt comfortable to me.
In the meanwhile I've been learning a lot about tabletop creation, gameplay and what not by buying a lot of games, viewing them on youtube and thinking of making games as well.
I've really enjoyed the following books:
- The Civilized Guide to Tabletop Gaming by Teri Litorco
- Of Dice and Men by David M EWalt
- Empire of Imagination by Michael Witwer
- The Legend of Drizzt (25th Anniversary Edition) Books I-IV by R.A. Salvatore
I've really enjoyed the following games:
- Dungeons and Dragons 5th Edition (5e) - Starter Edition and Full, Complete Collection, plus Miniatures
- D&D Dungeon!
- Pathfinder - Beginner Box
- Magic The Gathering - Arena Of The Planeswalkers
- Dungeons Raiders
- Munchkin Loot Letter
and I've even started to play the following console games on XB1:
- Divinity - Original Sin - Enhanced Edition
- The Dwarves
- Super Dungeon Bros
lastly I've hopped on a few RPG-based kickstarters, and drive-thru RPG projects:
- Treasure Decks for 5th Edition
- Dungeon Accessories - Bringing Tabletop Gaming to Life!
- One Hundred Dungeons: A Make/100 Dungeons project
- Journal of an Outlaw
- Dungeon Dealer
- D12 Trap Dice
- How to Write Adventure Modules That Don't Suck
- Flat Plastic Miniatures 2
- Life of the Party: The Realities of an RPG'er
- Dwarves: Dig, Delve, Die
I've really enjoyed spending my time learning a lot of what I thought I left behind after High School. I'm also looking forward to DMing and developing some of my own games. I'm certainly amazed in how it appears that RPG games such as Dungeons and Dragons are now on the rise after so many years!